![]() They're awesome for new players, so watch them all. Here's the first of Commander Dave's vids, for reference: Setting up a Universal Trader does require some initial money to start as it 500k credits to buy the necessary upgrade (Trade Command Mk III found at Teladi Equipment Docks and Navigation Software) in addition to a ship for the AI to fly. ![]() I personally find this rather boring and set up a Universal Trader to do the hauling for me while I'm off doing other stuff. Terran ships only have the base model where as the Commonwealth have several models for each fighter craft (Vangaurd, Sentinel and Raider )Ĭombat is not the only way to earn money, some people prefer hauling cargo from point A to point B. Regarding combat ships, if you want the Commonwealth ships (Not Terrans) go with the Vangaurd variant as they are better combat oriented at the cost of cargo space. DO NOT take Assassination missions until you have at least a corvette (M6) and a jumpdrive equipped. Try to save up money wherever you can, I would upgrade combat ships only when I had to, such as when multiple Xenon M or bigger start showing up in sector patrols or the Kha'ak Fighters. Based on my preference, I go with doing combat missions (station defence, sector patrol) to start earning money. I personally haven't watched any of them so i can't say how good they are. There's an emphasis on the Terran Conflict (TC) content in some of the early chapters which you may wish to skip over if you're starting with Albion Prelude.Several of the people who frequent the forum will say to watch cdrdaves tutorials on Youtube. Sometimes the tone is a bit on the "conversational" side for my taste, but it's still chock full of good resources. To point you in the right direction for a more in-depth guide, check out the X3 Handbook - it's a collection of a number of useful guides generated by the community over the years. If you're having trouble with a specific mission class, you might browse the mission guides on the X3 Wiki, which contains information about how to complete each type of mission, and what you'll need in order to be successful. Combat's kind of an advanced subject, as you'll likely have to sink a fair number of credits into a good "dogfighting" ship and the appropriate armaments for it. Mining is not something I engaged in much personally, as it tends to require some large ships and a lot of manual effort. Then your job becomes one mostly of macro-managing the production chains to ensure that the money continues to flow. ![]() For instance, buy Energy Cells from a Solar Plant, and sell them at a factory or other station that requires them.ĭoing this manually takes quite a bit of time and effort, but eventually you'll gain the funds and resources required to command additional ships - you can then send them to run these hauling operations for you, earning you cash while you pursue other things.Įventually you'll get enough money to build your own stations, and then you can make mega profits producing finished goods directly from raw materials. You want to buy items at places where they are inexpensive, and sell them at places where you can make a profit. The X3 series is very complex and it can take many hours to gain any significant understanding of the game's mechanics.Īt it's core, it's a space trading game. ![]()
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